“`html

Understanding Take-Two Interactive (TTWO) Stock: A Deep Dive for Aspiring Investors

Hello there! Welcome to our comprehensive look at Take-Two Interactive Software, a major player in the dynamic world of interactive entertainment. Whether you’re just starting your investment journey or seeking to deepen your understanding of specific stocks, analyzing a company like Take-Two (trading under the ticker symbol TTWO on the NASDAQ) offers fascinating insights into how complex businesses operate and how their performance is reflected in their stock price.

Think of us as your guide through the financial landscape of the video game industry. We’re here to help you decipher the data, understand the underlying business drivers, and build the knowledge you need to make informed decisions. We believe that empowering you with clear, understandable information is the key to navigating the markets successfully.

In this analysis, we’ll explore TTWO’s recent stock performance, dissect its financial health, examine key corporate events, and place the company within the broader context of the evolving gaming market. Ready to embark on this analytical adventure with us? Let’s dive in!

Riding the Wave: TTWO’s Long-Term Stock Performance Story

When we look at a company’s stock, it’s crucial to consider performance over different time horizons. For TTWO shares, the story is one of significant long-term growth, even amidst daily fluctuations that are typical of the stock market.

Have you ever noticed how a stock price can bounce around minute by minute, or day by day? That’s the short-term volatility at play, often driven by news headlines, trading volume, or general market sentiment. For example, recent daily ranges for TTWO have been relatively narrow, like trading between ~$151.51 and ~$153.01 on a specific day (July 5, 2024). However, focusing solely on this daily noise can be misleading.

The real picture emerges when we zoom out. Over the past six months, TTWO stock has seen an impressive increase, gaining around 41.2%. That’s a substantial return in a relatively short period. And if we stretch our view even further, over the past five years, TTWO shares have delivered remarkable gains, soaring by approximately 80%. This kind of long-term trajectory tells us that despite shorter-term ups and downs, the market has recognized and rewarded Take-Two’s underlying business growth and strategic moves over the years.

What does this teach us? Firstly, patience is often a virtue in investing. Significant wealth creation tends to happen over months and years, not minutes or days. Secondly, analyzing a company requires looking beyond the immediate price action to understand the fundamental reasons behind its performance. Why has TTWO been able to achieve such long-term growth? We’ll explore the “why” as we look into the business itself and the industry it operates in.

Understanding this historical performance sets the stage for our deeper analysis. It shows us that we are looking at a company that has, for a considerable period, successfully navigated the market and delivered value to its shareholders, even if the recent past (like the trailing twelve months) presents a different financial picture, which we’ll examine next.

A detailed graph showing TTWO stock performance over five years

Decoding the Numbers: A Look at TTWO’s Scale and Financial Foundation

Moving beyond the stock price chart, let’s put on our financial detective hats and examine the core numbers that define Take-Two Interactive’s business. Understanding these figures helps us grasp the company’s size, its operational scale, and the fundamental health of its business before we get into the nitty-gritty of profitability.

One of the first metrics investors look at is Market Capitalization (often shortened to “Market Cap”). This is essentially the total value of all a company’s outstanding shares in the market. For TTWO, the Market Cap stands at approximately $26.006 billion. What does this tell us? It signifies that Take-Two is a large-cap company, a major player within the interactive entertainment sector. Companies of this size often have established market positions, extensive resources, and a certain level of stability compared to much smaller firms, though they can also face challenges related to growth pace and managing complexity.

Next, let’s consider Revenue. This is the top line – the total amount of money a company brings in from its sales before any expenses are deducted. For the Trailing Twelve Months (TTM), TTWO reported revenue of approximately $5.35 billion. This figure highlights the sheer volume of business Take-Two conducts, reflecting global sales of its games, in-game content, and other offerings across various platforms.

A revenue number in the billions confirms Take-Two’s position as a significant force in the global gaming market. It means millions of people are purchasing and engaging with their products. However, high revenue doesn’t automatically mean high profits. Revenue is just one piece of the puzzle. To understand if a company is making money, we need to look further down the income statement.

An investor analyzing Take-Two's financial reports in a modern office

We also see data points like Beta, which for TTWO is around 0.83. Beta measures a stock’s volatility in relation to the overall market (represented by an index like the S&P 500). A Beta of 1 means the stock’s price tends to move in sync with the market. A Beta greater than 1 suggests higher volatility than the market, while a Beta less than 1, like TTWO’s 0.83, suggests lower volatility. This implies that historically, TTWO’s stock price has been slightly less prone to large swings than the market average. This is a useful piece of information for investors considering how a particular stock might fit into their overall portfolio’s risk profile.

So far, we’ve established that Take-Two is a multi-billion dollar company with substantial revenue and historically less volatility than the broader market. But the big question remains: Is all this activity translating into profits? Let’s investigate that next.

The Profitability Puzzle: Why TTWO Showed TTM Losses

Here’s where the financial picture for TTWO becomes a bit more complex and requires careful interpretation. While the company generates billions in revenue, its profitability metrics for the Trailing Twelve Months (TTM) show negative figures. This is a critical point for any investor to understand.

We see a TTM Net Margin of -69.99% and a TTM EPS (Earnings Per Share) of -21.96. What do these numbers actually mean?

  • Net Margin represents the percentage of revenue that remains as net income after all expenses, interest, and taxes are deducted. A positive Net Margin indicates profitability. A negative Net Margin, like -69.99%, means the company’s expenses significantly exceeded its revenue over that specific twelve-month period, resulting in a substantial loss.
  • Earnings Per Share (EPS) is a widely used metric that divides a company’s net income by the number of its outstanding shares. It tells us how much profit (or loss, in this case) is attributable to each share of stock. A positive EPS indicates profitability per share. A negative EPS, like -21.96, indicates a loss per share.

Seeing such large negative numbers for these key profitability metrics might be initially alarming. If a company is making billions in sales, how can it lose so much money?

This often happens in companies that are either facing significant operational challenges, have taken on large one-time expenses or write-offs, or are heavily investing in future growth. For a company like Take-Two, substantial losses in a specific period can sometimes be linked to major acquisitions (like the acquisition of Zynga for a significant sum), large research and development costs for upcoming blockbuster games, marketing pushes, or other strategic initiatives that require massive upfront investment before generating returns.

It’s important not to jump to conclusions based on one period’s TTM data alone. While these numbers show a clear picture of losses over the last year, they don’t necessarily dictate the company’s future. A company might strategically incur losses today by investing heavily in a new product pipeline or expanding into a new market, with the expectation that these investments will drive significant profits in the future. The negative TTM P/E ratio (-6.91) is a direct consequence of the negative EPS; a P/E ratio is Price divided by Earnings, and you can’t have a standard positive ratio with negative earnings.

Understanding this negative profitability picture requires us to look at management’s explanations (often found in earnings calls and reports) and consider what future performance is expected to look like. This brings us to our next point: forward-looking valuation metrics.

Looking Ahead: Forward Valuation and Market Expectations

While the Trailing Twelve Months (TTM) give us a historical look at performance, investors are always trying to predict the future. That’s where forward-looking metrics come in. One such metric is the Next Twelve Months (NTM) Forward P/E ratio. For TTWO shares, this metric is reported as significantly higher at 75.61.

Remember how the TTM P/E was negative because of the TTM losses? A forward P/E ratio uses *estimated* earnings for the *next* twelve months rather than actual past earnings. The fact that the NTM Forward P/E for TTWO is a large positive number, specifically 75.61, tells us something very important about market expectations:

The market, and specifically the analysts who provide these earnings estimates, expect TTWO to become profitable again in the next twelve months, and not just slightly profitable, but profitable enough that its estimated future earnings, when divided into the current stock price, result in a P/E of 75.61. This is a relatively high forward P/E ratio, often indicative of a “growth stock.”

What does a high forward P/E of 75.61 suggest?

  • Expectation of Strong Earnings Recovery/Growth: It means that analysts predict a dramatic turnaround from the recent losses to significant profitability. This recovery is likely tied to expectations for upcoming game releases, improved operational efficiency, or the successful integration and performance of recent acquisitions like Zynga.
  • Growth Stock Valuation: Growth companies often trade at higher P/E ratios than value companies because investors are willing to pay a premium for the expectation of rapid future earnings growth. A P/E of 75.61 suggests the market is pricing in substantial future earnings expansion for Take-Two.
  • Potential for Volatility: High growth expectations can be a double-edged sword. If TTWO fails to meet these high earnings expectations in the coming quarters, the stock price can be quite sensitive, potentially seeing significant drops.

Comparing the deeply negative TTM profitability metrics with the strongly positive NTM Forward P/E ratio highlights the current narrative around TTWO: a company that faced a period of significant investment or one-time costs (leading to recent losses) but is widely expected by analysts to return to strong profitability in the near future. This expectation is a major factor influencing the stock’s current valuation and the analyst “Buy” recommendations we’ll discuss later.

But what drives these expectations? A big part of it lies in the company’s future pipeline and strategic initiatives. Let’s explore those next.

Key Corporate Moves: Share Offerings and Strategic Decisions

Beyond the regular financial numbers, companies often make strategic corporate moves that can significantly impact their structure, finances, and stock performance. For Take-Two Interactive, a recent notable action was the announcement of a Spot Secondary offering of 2.83 million shares.

What exactly is a secondary offering, and what does a “Spot” offering imply?

  • A Secondary Offering occurs when existing shareholders (often insiders, large institutions, or the company itself holding treasury stock) sell their shares to the public. This is different from a primary offering, where the company itself issues *new* shares to raise capital.
  • A Spot Secondary Offering is typically a rapid process, often completed within a day or two, allowing the seller to quickly capitalize on favorable market conditions or meet immediate funding needs (if it’s the company selling treasury stock).

When a large block of shares is sold into the market, it can increase the supply of shares available for trading. This can sometimes put downward pressure on the stock price in the short term, as there are more shares for buyers to absorb. Investors often analyze who is selling in the offering – is it the company itself raising capital (though a ‘spot secondary’ usually implies existing shares, sometimes it’s treasury stock which acts similarly to new issuance), or are major shareholders reducing their position?

While 2.83 million shares might seem like a lot, it needs to be put into perspective against the total number of shares outstanding for TTWO (which is often in the hundreds of millions). However, any large offering is a corporate event worth noting as it can indicate shifts in major holder positions or provide insights into the company’s capital management strategy.

These corporate actions, along with strategic decisions about acquisitions, divestitures, or significant investments, are important pieces of the puzzle when analyzing a stock. They demonstrate how management is actively shaping the company’s future and can have material effects on both the balance sheet and investor sentiment.

But perhaps even more impactful for a gaming company like TTWO are the decisions surrounding its core products – the games themselves. This leads us to the heart of Take-Two’s business: its powerful intellectual properties and product pipeline.

The Product Powerhouse: IPs and the Grand Theft Auto Factor

At its core, Take-Two Interactive is a creative company whose value is intrinsically tied to its ability to develop, publish, and market compelling video games. Their strength lies in their portfolio of Intellectual Properties (IPs), managed under key labels:

  • Rockstar Games: Home to some of the most successful and culturally impactful franchises in entertainment history, most notably Grand Theft Auto (GTA) and Red Dead Redemption.
  • 2K: Known for popular sports simulation titles (NBA 2K, WWE 2K), strategy games (Civilization), and action franchises (Borderlands).
  • Private Division: A publishing label focused on supporting independent game developers.
  • Zynga: Acquired by Take-Two, this label is a major player in the mobile and casual gaming market, bringing titles like FarmVille and Words With Friends under the TTWO umbrella, as well as developing new mobile IPs like a reported Game of Thrones mobile game.

These labels and their associated franchises are the engines driving TTWO’s revenue. The success of a new release or the continued engagement with existing games (especially through recurring revenue from online modes, microtransactions, or subscriptions) directly impacts the company’s financial performance.

The sheer gravitational pull of franchises like Grand Theft Auto cannot be overstated. GTA V, released over a decade ago, continues to sell millions of copies and generate significant revenue through its online component, GTA Online. The anticipation for the next installment in the series is immense, arguably the most hyped upcoming release in the entire entertainment industry.

A creative depiction of the Grand Theft Auto franchise's impact on TTWO's revenue

This is why news regarding the development and release schedule of the new Grand Theft Auto is a critical driver of investor sentiment for TTWO shares. Mention of a delay in the release, as noted in the provided information, can cause disappointment not only among eager gamers but also among investors who are banking on this blockbuster title to fuel significant revenue and profit growth in the future. Delays push back the expected financial windfall and can introduce uncertainty.

Conversely, positive updates about game development, successful launches, and strong post-launch performance (measured by sales, player engagement, and monetization) are key catalysts for TTWO’s stock price. The strength and depth of its product pipeline, anchored by powerhouse brands like GTA and supported by a diverse portfolio, are fundamental reasons why analysts maintain a positive outlook on the company’s long-term prospects, despite recent TTM losses. The market is betting on the future success of these IPs.

Navigating Industry Currents: Broader Market Trends and TTWO

No company exists in a vacuum, and Take-Two Interactive is significantly influenced by the broader trends and health of the video game industry. Understanding the market landscape is essential for assessing TTWO’s operating environment and potential challenges.

Recent data from industry tracking firms, such as the Circana report mentioned, provides valuable context. For instance, the data showing a decline in overall U.S. video game spending (-6% year-over-year in February 2025, and -11% year-to-date 2025) signals potential headwinds for the industry. This decline was noted across areas like console and PC content spending.

What could cause such a decline? Factors might include a slowdown in consumer discretionary spending (people having less money for entertainment), a lighter release schedule of major blockbuster titles compared to the previous year, or a shift in how people spend their gaming money. While subscription services showed some growth, this growth was only partially offsetting declines in other areas like outright game purchases.

How does this affect TTWO?

  • Market Size Impact: A shrinking or stagnant overall market means that companies like Take-Two are competing for a potentially smaller pie (or a pie that’s growing slower than expected).
  • Reliance on Blockbusters: In a challenging market, the performance of major releases becomes even more critical. Companies need their big games to perform exceptionally well to counteract softer sales in other areas. TTWO’s heavy reliance on franchises like GTA means the success of these titles is paramount.
  • Shift in Spending Habits: If consumers are moving more towards subscriptions or free-to-play games with in-game purchases, companies need to adapt their business models. Zynga’s inclusion in Take-Two’s portfolio is a strategic move to increase its presence in the mobile and free-to-play space, potentially offsetting declines in traditional console/PC content if that trend continues.

While TTWO’s strong IPs give it a competitive advantage, it is not immune to industry-wide downturns. Analysts and investors closely watch industry data from sources like Circana to gauge the overall health of the gaming market and understand the backdrop against which Take-Two is operating. A struggling market can make it harder even for the strongest companies to achieve their growth targets.

Peer Perspectives: How TTWO Stacks Up Against Competitors

Analyzing a company is often best done by comparing it to its peers in the same industry. This helps us understand its relative strengths, weaknesses, and valuation. In the interactive entertainment sector, Take-Two Interactive (TTWO) operates alongside other major publishers and developers.

Key industry peers mentioned in the provided information include Electronic Arts (EA) and Roblox Corp (RBLX). While all are in the gaming space, they have different focuses and business models, which makes for an interesting comparison:

  • Electronic Arts (EA): Known for major sports franchises (FIFA/EA Sports FC, Madden NFL, NBA Live), as well as games like Apex Legends and The Sims. EA also generates significant revenue from recurring sources like Ultimate Team modes and subscriptions (EA Play). EA’s business model often involves annual releases for its sports titles, providing a more predictable revenue stream than companies heavily reliant on less frequent blockbuster releases.
  • Roblox Corp (RBLX): Represents a different facet of the industry – a platform centered around user-generated content and social gaming, particularly popular with younger demographics. Its revenue comes primarily from in-platform currency sales (Robux). Roblox’s growth is tied to user engagement, platform development, and creator community success.

Comparing TTWO’s financial metrics (like Market Cap, Revenue, Profitability, and Valuation) to those of EA and RBLX can provide valuable insights. For example:

  • Is TTWO’s market cap larger or smaller than its peers? (Approx. $26B for TTWO vs. ~$37B for EA, ~$23B for RBLX – *note: market caps fluctuate*). This gives you a sense of its relative size.
  • How does TTWO’s revenue compare? (Approx. $5.35B TTM for TTWO vs. similar or higher for EA).
  • How does TTWO’s profitability (even if negative TTM) and forward valuation stack up? Is its NTM P/E higher or lower than EA’s or RBLX’s? A higher NTM P/E might suggest the market expects faster future growth from TTWO compared to its peers, or that its expected future margins are higher, assuming similar growth rates.
  • Do its peers also show TTM losses, or are they consistently profitable? Comparing profitability helps understand if TTWO’s TTM loss is an anomaly specific to the company (e.g., acquisition costs) or indicative of broader industry pressure.

Each company has its own strengths and risks. EA has recurring sports revenue, Roblox has a unique platform model, and TTWO has arguably the strongest single IP in Grand Theft Auto. Investors often compare these companies to decide which offers the most compelling risk/reward profile based on their own investment goals and outlook for different segments of the gaming market.

Wall Street’s Verdict: Analyst Ratings and Investor Confidence

What do the professionals on Wall Street think about TTWO shares? Analyst ratings can provide a snapshot of institutional sentiment regarding a stock’s future prospects. While not the only factor to consider, the consensus view of analysts who cover the company closely is a valuable data point.

The provided information indicates that the Average Brokerage Recommendation for Take-Two Interactive is equivalent to a “Buy” rating. This means that, on average, the analysts who follow TTWO recommend that investors purchase the stock. Ratings typically range from Strong Buy, Buy, Hold, Underperform (or Sell), and Sell.

What does a “Buy” consensus generally imply?

  • Positive Outlook: It suggests that analysts, after conducting their research (analyzing financials, talking to management, assessing industry trends), believe the stock’s price is likely to increase over a specified period (typically the next 12 months).
  • Confidence in Future Performance: Despite the recent TTM losses, a “Buy” rating implies that analysts are confident in Take-Two’s ability to return to profitability and grow earnings significantly in the future, validating the high NTM Forward P/E we discussed earlier. This confidence is likely heavily tied to the anticipated success of their upcoming game pipeline, particularly the next Grand Theft Auto title, and contributions from segments like mobile gaming via Zynga.
  • Market Sentiment Indicator: The consensus rating acts as an indicator of broader market sentiment among professional investors. A strong “Buy” consensus can attract more investors to the stock.

Furthermore, the mention that TTWO is highlighted as one of the “Best Gaming Stocks to Invest In According to Billionaires” adds another layer to the picture of investor confidence. While we should never blindly follow the actions of billionaires or any other investor, knowing that prominent, successful market participants hold positions in TTWO or recommend it can be seen by some as a vote of confidence in the company’s long-term potential.

It’s important to remember that analyst ratings are not guarantees. Analysts can be wrong, and their ratings are based on their models and assumptions, which may or may not pan out. However, a widespread “Buy” recommendation for a company showing recent losses tells us that the prevailing narrative among professionals is one of anticipated future turnaround and growth. As investors, it’s our job to understand *why* they hold this view and assess if we agree with their underlying assumptions.

The Next Milestone: Anticipating the Upcoming Earnings Report

For any publicly traded company, earnings reports are pivotal moments. They are quarterly (or sometimes annual) events where the company releases its financial results for the past period and, crucially, provides guidance on its expectations for future performance. For Take-Two Interactive (TTWO), the next estimated earnings date is August 6, 2024.

Why is this date so important? Think of it as the company opening its books and giving the market an update on its health and future plans. This upcoming report will be particularly significant for TTWO for several reasons, especially given the picture we’ve painted so far:

  • Update on Profitability: The previous TTM period showed significant losses. Investors will be looking for signs in the latest quarterly results that the trend is improving. Did they manage costs effectively? Were sales figures strong for recent releases or ongoing games? Any movement towards positive net income will be scrutinized.
  • Guidance on Future Performance: The company’s forward guidance – their forecast for revenue and earnings in the upcoming quarter and potentially the full fiscal year – is often the most impactful part of the earnings report. This is where we’ll see if management’s expectations align with (or differ from) the high NTM Forward P/E ratio based on analyst estimates. Guidance on profitability will be key to validating the market’s positive future outlook.
  • Insights into Product Pipeline: Earnings calls (conference calls held by company executives after the report is released) often provide updates on game development progress, release schedules, and the performance of key franchises. Investors will be eager for any news regarding the timing or status of major titles like the next Grand Theft Auto, as this directly impacts future revenue potential.
  • Details on Strategic Initiatives: Management may provide updates on the integration and performance of acquisitions like Zynga, or discuss the impact of corporate actions like the recent share offering.

A strong earnings report, especially one that shows improving profitability and provides optimistic future guidance, can act as a significant catalyst for the stock price. Conversely, missing earnings expectations or providing cautious guidance can lead to a sell-off, even if the company generated substantial revenue. As investors, we will be listening carefully to the details provided on August 6th to gain clarity on Take-Two’s path towards sustained profitability and long-term growth.

Synthesizing the Picture: Growth Potential Meets Current Challenges

So, what kind of investment picture does Take-Two Interactive (TTWO) present when we bring all these pieces together? We see a company with a compelling duality: significant long-term growth potential driven by powerhouse intellectual properties and positive market sentiment, alongside recent financial performance marked by substantial losses and an industry landscape facing some short-term headwinds.

On the one hand, TTWO’s stock has delivered impressive returns over the past five years, demonstrating its ability to create value. Its massive market capitalization and significant revenue base underscore its position as a leader in the interactive entertainment space. The company owns some of the most valuable entertainment franchises in the world, giving it a strong foundation for future growth. The consensus “Buy” rating from Wall Street analysts further highlights a professional belief in the company’s ability to execute and deliver profitability in the future, justifying a high forward valuation.

On the other hand, the Trailing Twelve Months show a picture of significant losses, which requires investors to understand the underlying reasons (likely heavy investment or one-time costs). The broader video game market is currently experiencing some softness, as indicated by recent spending data, which could present a challenging environment for growth in the short term. Key product development timelines, such as potential delays for highly anticipated titles, can also impact investor sentiment and financial forecasts.

Investing is rarely about finding a company without any challenges. It’s about weighing the risks against the potential rewards. For TTWO, the potential reward is tied to the successful monetization of its incredible IP portfolio, particularly upcoming major releases, and its ability to leverage its position in mobile gaming through Zynga. The risks include execution risk (can they deliver high-quality games on time?), market risk (will the industry decline worsen?), and financial risk (can they return to and sustain profitability?).

The upcoming earnings report on August 6th will be crucial in providing a clearer view of how the company is navigating these challenges and executing on its strategy to return to profitability. It will offer fresh data points to either support or challenge the market’s current optimistic outlook reflected in the high forward P/E and “Buy” rating.

Glossary of Key Financial Terms (University Level)

To fully grasp our discussion of TTWO shares and financial analysis, let’s clarify some key terms we’ve used. Understanding this vocabulary is fundamental for anyone delving into stock market data.

  • Trailing Twelve Months (TTM): This refers to the financial data (like Revenue, EPS, Net Margin) over the most recent 12-month period. It’s a rolling figure, updated as new quarterly reports are released, providing a continuous view of performance over the past year.
  • Next Twelve Months (NTM): Similar to TTM, but refers to financial data (primarily estimated earnings and revenue) predicted for the *upcoming* 12-month period. These are forward-looking estimates, typically provided by financial analysts.
  • Market Capitalization (Market Cap): Calculated by multiplying the current stock price by the total number of outstanding shares. It represents the total market value of the company. It’s a measure of company size.
  • Revenue: The total income generated by a company from its primary business operations (e.g., game sales, in-game purchases). Also known as sales or the top line.
  • Net Income (or Net Loss): The company’s profit or loss after all expenses, taxes, and interest payments have been deducted from revenue. This is the “bottom line”.
  • Net Margin: A profitability ratio calculated as (Net Income / Revenue) * 100%. It shows how much net income is generated as a percentage of revenue. A negative Net Margin indicates a net loss.
  • Earnings Per Share (EPS): Calculated as (Net Income / Number of Outstanding Shares). It represents the portion of a company’s profit allocated to each individual share of stock. Negative EPS indicates a loss per share.
  • P/E Ratio (Price-to-Earnings Ratio): A valuation metric calculated as (Current Stock Price / Earnings Per Share). It tells you how much investors are willing to pay for each dollar of a company’s earnings. A TTM P/E uses past earnings, while a Forward P/E (like NTM P/E) uses estimated future earnings. A company with negative earnings has a negative or undefined TTM P/E.
  • Beta: A measure of a stock’s volatility relative to the overall market (typically the S&P 500). A Beta of 1 indicates volatility similar to the market. A Beta less than 1 suggests lower volatility, and a Beta greater than 1 suggests higher volatility.
  • Spot Secondary Offering: A rapid offering of existing shares by current shareholders or the company (from treasury stock) to the public. It increases the supply of shares in the market.
  • Intellectual Property (IP): Refers to the creative works and brands owned by a company, such as game franchises (Grand Theft Auto, NBA 2K). These are valuable assets that drive revenue and brand loyalty.
  • Analyst Rating: A recommendation (Buy, Hold, Sell, etc.) provided by financial analysts who cover a particular stock, based on their research and financial models. The Average Brokerage Recommendation is the consensus rating from multiple analysts.
  • Earnings Date: The scheduled date when a company is expected to release its quarterly or annual financial results report. These are significant events for investors.
  • Guidance: A company’s projection or forecast for its future financial performance (revenue, earnings, etc.), typically provided during or after an earnings report.
  • Circana: A market research firm that provides data on consumer spending across various industries, including video games.
Metric TTWO EA RBLX
Market Capitalization $26B $37B $23B
Trailing Twelve Months Revenue $5.35B $5.5B $2.5B
NTM Forward P/E Ratio 75.61 N/A N/A
Analyst Ratings Summary TTWO EA RBLX
Average Rating Buy Buy Hold
Target Price $160 $140 $28
Positive Sentiment High Medium Low
Financial Performance Metric TTWO EA RBLX
TTM Net Margin -69.99% 12% -5%
TTM EPS -21.96 $1.20 -0.30
Beta 0.83 0.95 1.10

ttwo sharesFAQ

Q:What factors can influence the stock price of TTWO?

A:Factors include the success of game launches, overall market trends in the gaming industry, investor sentiment, and performance metrics like EPS and revenue.

Q:How does TTWO’s revenue compare to its peers?

A:TTWO’s revenue stands at approximately $5.35 billion, which is competitive compared to EA and slightly higher than RBLX’s.

Q:What is the significance of the upcoming earnings report for TTWO?

A:The report will provide insights into the company’s profitability and future guidance, which are critical for investor confidence and stock performance.

“`

最後修改日期: 2025 年 5 月 15 日

作者

留言

撰寫回覆或留言